WEAPONS AND WEAPONS COMMANDS
Phasers |
Directed energy weapon, acronym
for PHASed Energy Retification |
United Federation of Planets |
Photon torpedo |
Self propelled missile, uses
small amounts of antimatter and matter which are separated from each other
in a magnetic bottle and later allowed to mix, can be launched at warp speed.
Click here to see picture or photon torpedo. |
United Federation of Planets |
Disruptors |
Directed energy weapons used
by Klingons and Romulans |
Klingon Empire, Romulan Empire |
Fistrion Accelerator |
Fistrion accelerators are know
for their volatility, not just to the target but to the ship using them.
They have a tendency to overheat and malfunction in battle. In some cases
they have even exploded. The reason that the FAs are still in use besides
their destructive firepower is that they can be easily and cheaply mass produced.(Original weapon made for our game.)
|
Turethian Space Federation(Original race made for our game.) |
Y-PBE Tubes (Yestrium
Particle Beam Enhancer Tubes) |
Yestrium is very destructive
and highly unstable. It causes damage on the sub molecular level. After a
target is hit with the beam, the damage may not be detectable on general
scans. However, given a few minutes the destabilizing effects can be seen
with naked eye.(Original weapon made for our game.) |
Galonese Empire(Original race made for our game.) |
Fire for range |
Fire phasers in small groups
(3-4) each slightly divergent in range to try to bracket the target and better
define its range. |
Fire for effect |
Fire all phasers at the designated
target. Used after a "Fire for range" command has discovered the best aim
point. |
Set regular dispersion pattern |
Target phasers with fixed symmetric
pattern about a central aim point. Used to provide good coverage of target
and account for minor discrepancies in the aim point. |
Set wide dispersion pattern |
Target phasers in a fixed symmetric
pattern that is more divergent from the aim point than a regular pattern.
Used when target is maneuvering radically to attempt to keep it within the
pattern of fire. Also may be used at long range when still no good aim point
yet exists to try and get an early hit. |
Set narrow dispersion
pattern |
Phaser in a tight pattern about
the central aim point.Used when target is seldomly maneuvering and aim point
is locked on. Alternatively, maybe used at close range to concentrate fire
on portion of a larger vessel. |
Fire across the bow |
Fire a phaser in close proximity
to a target to induce it to stop without going to all the trouble of crippling
it. While the order specifies shooting in front of the vessel, it is merely
a bow to tradition. Any shot that is near enough to the target to let it
know you can hit it is satisfactory. It is even permissible to graze the
shields or hit a non-vital component such as a sensor array. |
Fire in rotation |
A tactic of cycling through
the phasers in series vice simultaneous fire. Used to prevent individual
phasers from overheating due to extended use in a prolonged or running engagement.
Often coupled with a wide dispersion pattern to provide a means of slowing
a fleeing target. |
Weapons free |
You are free to fire upon your
designated target. |
Weapons tight |
Do not fire your weapon under
any circumstances |
Weapons loose |
You are free to return fire
against any attack on the ship, but do not initiate hostilities. |
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Join our Star Trek Sim, based on the Original Series (TOS)!
PARENTS AND CHILDREN!
Attention Parents-STAR TREK RPG FORMING FOR YOUNGER SIMMERS:
The USS Eaglet NCC 008-013 is now forming. If you would like your children (ages 8 to 13) to sim in a totally G rated environment, please contact me at NouriKemat@aol.com . This Star Trek Sim will be based on the Original Series movie era just like the USS Eagle but will be totally geared toward a younger audience. We will be teaching them how to sim, team work and some science. Parents are welcome to join and sim along side their children