Star Trek RPG
The USS Eagle, NCC
2185
Star Trek Sim Guides
Star Trek Sim Combat Rules
If you have no experience simming and have not read our general sim
guide please click this link,
Star Trek Sim
Guide- General.
There you will find notation and general idea of what happens in an
online role playing game held in a chatroom.
These are the sim fighting rules that are used on the USS Eagle, a Star
Trek Sim Group based on the Original Series:
Give one major action
per line.
Notation: Put a "::" before and after your action like in the example
below.
EXAMPLE FOR "Ensign Hero":
Ensign Hero :: looks at his surroundings::
Ensign Hero :: sees the monster
coming out of a cave::
Clearly define each action
EXAMPLE:
Ensign Hero :: reaches for his
phaser: :
Only type actions that belong to your
character. Do not type those for another.
INCORRECT EXAMPLE:
Ensign Hero :: Ensign Rimmer takes a fall::
For using weapons, you must first
ready and aim the weapon as a major action and then fire it as another and
separate action.
EXAMPLE:
Ensign Hero :: sets his phaser
to stun::
Ensign Hero :: aims at the monster::
Ensign Hero :: fires at the monster::
Damage (Injury) is posted by
the simmer who was intended to be injured or by the CO or whoever has been
granted control of the scene by the CO. Damage is not posted by the simmer
whose character inflicted the wound.
EXAMPLE:
Ensign Hero :: sees the monster::
Rentamonster :: sees the Ensign::
Rentamonster :: charges the Ensign::
Ensign Hero :: sets his phaser
to stun::
Ensign Hero :: aims at the monster::
Ensign Hero :: fires at the
monster::
Rentamonster :: falls down::
Ensign Hero :: approaches the
monster::
Rentamonster :: springs up::
Ensign Hero :: gasps and
runs::
Rentamonster :: chases the Ensign::
CO
ACTION: THE MONSTER CATCHES THE ENSIGN. THE MONSTER TAKES THE ENSIGN BACK
TO
HIS LAIR. THERE THE ENSIGN FINDS THE MISSING AWAY TEAM BUT UNLIKE THE AWAY
TEAM HE STILL HAS HIS TRUSTY PHASER AND COMMUNICATOR!!
(This last type of action is done by the CO/GM or person they have designated
to run the scene. Please see the link above for the general sim guide for
more details.)
It is incorrect and considered "moding" for the person playing "Ensign
Hero" to do the following red bolded part:
EXAMPLE:
Ensign Hero :: aims at the monster::
Ensign Hero :: fires at the monster
::
Ensign Hero
:: monster falls down unconscious::
Game Time/Schedule
Our Star Trek RPG meets in an AOL /AIM chatroom where we have our "live sim". We meet Thursdays at 9:00 PM Eastern. If you are interested in more information or in joining, please click on the communicator below.
I hope these series of briefs make it easier and more fun to interact during
the combat portion of the sims. If you have any questions or would like to
join our sim, please email me at NouriKemat@aol.com Thank you.
If you have any questions please feel free to contact me at NouriKemat@aol.com Thank you.
Click below to view:
Star Trek Sim Guide: General
Star Trek Sim Guide: Dice
Star Trek Sim Guide: Helm
Star Trek Sim Guide: Advanced Helm
Star Trek Sim Guide: Space Battles
Star Trek Sim Guide: Advanced Space Battles
Star Trek Sim Guide: Weapon Commands
Star Trek Sim Guide: Medical Dictionary - Drugs
Star Trek Sim Guide: Medical Dictionary - Devices
Star Trek Sim Guide: Medical Dictionary - Fractures
Star Trek Sim Guide: Medical Dictionary - Burns
Star Trek Sim Guide: Medical Dictionary - Blood
Star Trek Sim Guide: Engineering - Oberth Class Starship Specifications and Image links
Main page for our Star Trek RPG
Click here to contact us
OR
To join our Star Trek Original Seres RPG (TOS)!
"But wait there's more...."
If anyone is interested in starting up an online FASA RPG or Last Unicorn RPG please contact me!
NEW KLINGON SIM /KLINGON RPG FORMING- CLICK HERE TO CHECK IT OUT
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